Key Formulas & Frameworks
Contrast β Repetition β Alignment β Proximity
Robin Williams' four basic design principles
Primary: Red, Blue, Yellow (RYB) / Red, Green, Blue (RGB)
Secondary: Orange, Green, Purple
Tertiary: Red-Orange, Yellow-Green, Blue-Purple, etc.
Color Harmonies: Complementary, Analogous, Triadic, Split-Complementary, Tetradic
Hue (color), Saturation (intensity), Value/Brightness (lightness)
Display/Headline (attention) β Subheadline (context) β Body (readability) β Caption (detail)
Typeface categories: Serif, Sans-serif, Script, Display, Monospace
Baseline Grid (vertical rhythm) + Column Grid (horizontal structure) + Modular Grid (both)
Golden Ratio: 1:1.618 β aesthetically pleasing proportions
Size β Color β Contrast β Typography β Whitespace β Position
Controls the order in which the human eye perceives what it sees
Empathize β Define β Ideate β Prototype β Test
Human-centered design methodology (IDEO, d.school)
Logo + Color Palette + Typography + Imagery Style + Voice/Tone + Application Rules
Consistent visual language across all touchpoints
Rule of Thirds: Divide frame into 3Γ3 grid, place elements at intersections
Golden Ratio: 1:1.618 spiral for natural composition
F-Pattern: Eye tracking pattern for web content (Nielsen Norman Group)
Z-Pattern: Diagonal eye path for landing pages
Core Concepts
Visual Communication
The conveyance of ideas and information through visual elements. Graphic design communicates messages through typography, imagery, color, and form. Effective visual communication requires understanding the audience, context, and medium. Semiotics (signs and symbols) helps decode how meaning is constructed. Design is not decoration β it is problem-solving through visual means.
Typography
The art and technique of arranging type. Key concepts: Typeface (design β Helvetica), Font (file β Helvetica Bold 12pt), Kerning (space between letter pairs), Leading (space between lines), Tracking (overall letter spacing), X-height (height of lowercase letters). Serif fonts convey tradition/authority; sans-serif convey modernity/minimalism. Readability vs. legibility distinction.
Color Psychology
Colors evoke emotional and psychological responses. Red: energy, urgency, passion (also danger). Blue: trust, calm, professionalism (corporate favorite). Green: nature, growth, health. Yellow: optimism, warmth, caution. Purple: luxury, creativity, mystery. Black: sophistication, power, elegance. White: purity, simplicity, space. Cultural variations: white = purity in West, mourning in parts of Asia. Color accessibility: 8% of males have color blindness.
Layout and Composition
The arrangement of visual elements on a page. Key principles: Balance (symmetrical vs. asymmetrical), Contrast (difference creates interest), Alignment (visual connection between elements), Proximity (related items grouped), Repetition (consistency creates unity), Whitespace (negative space gives elements room to breathe). Grid systems provide structure and consistency.
Digital Design Tools and Workflows
Industry-standard tools: Adobe Creative Suite (Photoshop β raster/image editing, Illustrator β vector/graphics, InDesign β layout/publishing, After Effects β motion), Figma (UI/UX, collaborative), Sketch (UI/UX), Canva (template-based). Workflow: Research β Mood board β Sketch β Wireframe β Mockup β Prototype β Final asset. File formats: RGB (screen) vs. CMYK (print), Vector (scalable) vs. Raster (pixel-based).
User Interface (UI) and User Experience (UX) Design
UI focuses on visual design β buttons, icons, typography, color. UX focuses on the overall experience β usability, accessibility, user flows, information architecture. Key UX principles: user research, personas, user journeys, wireframing, prototyping, usability testing, iterative design. UI/UX design is critical for websites, apps, and digital products. Mobile-first design prioritizes smaller screens.
Branding and Identity Design
Branding creates a distinctive identity for organizations, products, or services. Components: Logo (symbol, wordmark, combination), Color palette (primary and secondary), Typography (brand fonts), Imagery style (photography, illustration), Voice and tone (verbal identity), Brand guidelines (rules for consistent application). Strong branding builds recognition, trust, and emotional connection.
Worked Examples & Case Studies
Example 1: Applying CRAP Principles
Project: Design a concert poster for a jazz festival.
Contrast: Large bold headline (72pt) vs. small body text (12pt). Bright yellow background with deep navy text. Serif display font for headline, sans-serif for details.
Repetition: Consistent use of navy and yellow throughout. Repeated geometric shapes (circles representing vinyl records). Same typeface family for all text.
Alignment: All text left-aligned to a single margin. Images aligned to a 12-column grid. Consistent spacing between elements.
Proximity: Event name, date, and venue grouped together. Ticket information separated by whitespace. Sponsor logos grouped at bottom.
Example 2: Color Harmony Application
Project: Brand colors for an eco-friendly skincare company.
Color Selection: Primary: Forest Green (#2D5F2D) β nature, growth, sustainability. Secondary: Warm Beige (#F5F0E8) β natural, clean, organic. Accent: Terracotta (#C67B5C) β warmth, earthiness, approachability.
Harmony: Analogous scheme (green, beige, terracotta β adjacent on color wheel) creates harmonious, natural feel. Green dominates (60%), beige supports (30%), terracotta accents (10%).
Accessibility: Green (#2D5F2D) on white = 7.5:1 contrast ratio (WCAG AA compliant). Beige backgrounds with dark green text ensure readability.
Example 3: Typography Hierarchy
Project: Magazine article layout.
Level 1 β Headline: 48pt, Bold Serif (Playfair Display), all caps, tight leading. Grabs attention.
Level 2 β Subheadline: 24pt, Regular Serif, sentence case. Provides context.
Level 3 β Body: 11pt, Sans-serif (Source Sans Pro), 1.5 line height, justified. Readable for long text.
Level 4 β Caption: 9pt, Italic Sans-serif, gray. Supplementary information.
Level 5 β Pull Quote: 18pt, Bold Sans-serif, colored. Highlights key insight.
Case Study: Apple's Design Philosophy
Background: Apple's design under Jony Ive (1997β2019) established the company as the world's most valuable brand through design excellence.
Design Principles: (1) Simplicity β "Design is not just what it looks like. Design is how it works" (Jobs). Remove everything non-essential. (2) User-centered β intuitive interfaces requiring no manual. (3) Consistency β unified design language across all products. (4) Attention to detail β packaging, typography, materials, even internal components. (5) Emotional design β products create desire and delight. Impact: Apple became first $1T company; design-driven approach copied industry-wide; proved design is a competitive advantage, not just aesthetics.
Case Study: The Evolution of Logo Design β Nike
1971: Carolyn Davidson designed the "Swoosh" for $35. Simple, dynamic, suggesting motion and speed.
Evolution: (1) 1971β1978: Swoosh with "NIKE" wordmark. (2) 1978β1995: Swoosh with "NIKE" in Futura Bold. (3) 1995βpresent: Swoosh alone β brand recognition so strong that wordmark unnecessary. Design Analysis: The Swoosh embodies movement, speed, and the Greek goddess of victory (Nike). Its simplicity makes it scalable, memorable, and versatile across all media. Demonstrates that great logos are simple, memorable, timeless, versatile, and appropriate (Lombardi's 5 principles).
Practice Problems
Problem 1: What are the four CRAP principles? Apply one to explain why centered text is often poor design.
Answer: Contrast, Repetition, Alignment, Proximity. Centered text violates Alignment β no clear edge creates weak visual connection, harder to read, looks amateurish. Left or right alignment creates strong vertical edge guiding the eye.
Problem 2: What is the difference between RGB and CMYK? When would you use each?
Answer: RGB (Red, Green, Blue) β additive color model for screens (emitted light). CMYK (Cyan, Magenta, Yellow, Key/Black) β subtractive color model for print (reflected light). Use RGB for web/digital; CMYK for print materials.
Problem 3: Explain the Rule of Thirds. How would you apply it to a website hero image?
Answer: Divide frame into 3Γ3 grid (two horizontal, two vertical lines). Place key elements at intersections or along lines. For hero image: place subject at left or right third intersection, not center. Horizon on upper or lower third line. Creates dynamic, balanced composition.
Problem 4: What is the difference between a typeface and a font? Give examples.
Answer: Typeface = design family (Helvetica, Times New Roman). Font = specific style/weight within that family (Helvetica Bold 12pt, Times New Roman Italic 10pt). Analogy: Typeface = song; Font = recording.
Problem 5: What is the 60-30-10 color rule? Apply it to a website design.
Answer: 60% dominant color (usually neutral β white, gray, beige), 30% secondary color (brand color), 10% accent color (call-to-action, highlights). Example: 60% white background, 30% navy headers/sections, 10% orange buttons/links.
Problem 6: What is kerning? Why is it important in logo design?
Answer: Kerning = adjusting space between individual letter pairs. Important because: (1) Poor kerning creates awkward gaps or collisions, (2) Affects readability and professionalism, (3) Critical in logos where every pixel matters, (4) Example: "AVATAR" needs tighter kerning between A-V and A-T than between V-A.
Problem 7: What are the five stages of Design Thinking? Why is iteration important?
Answer: Empathize, Define, Ideate, Prototype, Test. Iteration is important because: (1) First solutions are rarely best, (2) User testing reveals unforeseen issues, (3) Refinement improves usability, (4) Reduces risk of failure, (5) Aligns product with actual user needs, not assumptions.
Problem 8: What is the difference between UI and UX design? Give an example of each.
Answer: UI (User Interface) = visual design β buttons, icons, colors, typography. Example: Designing a beautiful, on-brand checkout button. UX (User Experience) = overall experience β usability, flow, accessibility. Example: Designing a 3-step checkout process that's intuitive and reduces cart abandonment.